I even liked about the previous rally stages in GT´s. Ok mainly at GT4.
The tarmac ones like Citta Di Aria and the one at the coast were awesome. I also liked about Chamonix and for the gravel stages I were always at the one what was runned partly at the roads of El Capitan. I could have played those forever in the gr.B cars and example in the Celica ST185 and Delta Integrale.
Sorry but I lost the stage names as Ive had PS3 some time already and PS2 GT4 isnt playable without major hickups at the PS3.
Im different even at this. Ok damage makes a great add to the game and yes its more realistic and more challenging to play. I still havent never missed damage at the GT games.
- I just havent.. Im not a wall racer or crash king anyway. replays looks cool and it is just pure racing with a lot fun anyway.
- I really hope that GT5 will include a possibility to save endurance races at the pits. Be the team manager/driver was cool in GT4 but with damage included I think none of the cars would finish. After in GT you run out of tires,its so hard to keep the car on the track and cpu drivers truly aint the best when that happens
Not having damage works for GT. But rallying is rallying. Part of it is getting your car from A to B. It's not just a sprint, you have to look after it and sometimes nurse a damaged car. RBR has a terrible damage model... it's something that Polyphony could get a lot of respect for if they do it right.
I hope they model a lot of actual stages with actual 20km stages.
Blimey! Then again, if it is to be realistic we can't have a reliable 2008 Impreza can we? In hindsight, perhaps rally teams don't mind so much - there is decent coverage of their cars getting damaged through WRC tv shows!